If you hit someone before the timer runs out, it glitches #2

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opened 2022-09-07 21:07:29 +00:00 by TheTechRobo · 0 comments
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There is no functional difference, but it does mean it's hard to tell how long you have left.

We should either:

  1. Store the Runnable and cancel it when another one fires
  2. Check if the value in the persistent data storage has changed before sending the action bar, and if so, don't send the action bar (likely much slower)
There is no functional difference, but it does mean it's hard to tell how long you have left. We should either: 1. Store the Runnable and cancel it when another one fires 2. Check if the value in the persistent data storage has changed before sending the action bar, and if so, don't send the action bar (likely much slower)
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Reference: smp/antibattlelog#2
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